Kling AI · Texte vers vidéo
Kling 3.0
Kling 3.0 focuses on coherent action, stable subjects and cinematic pacing in short audiovisual scenes. It is useful for realistic B-roll, character moments and product stories where motion should remain understandable throughout the shot. Give clear action and camera directions, and use image guidance when a starting composition matters; this is especially helpful when comparing several ways to stage the same subject.
Mode de génération
Texte vers vidéo
Coût en crédits
42–1005 crédits
Temps de génération observé
313 secondes
Date de sortie
1 févr. 2026
Tarification actuelle en crédits
| Durée | Configuration | Crédits |
|---|---|---|
| 3 secondes | 4K | 201 |
| 3 secondes | 4K_audio | 201 |
| 3 secondes | pro | 54 |
| 3 secondes | pro_audio | 81 |
| 3 secondes | std | 42 |
| 3 secondes | std_audio | 60 |
| 4 secondes | 4K | 268 |
| 4 secondes | 4K_audio | 268 |
| 4 secondes | pro | 72 |
| 4 secondes | pro_audio | 108 |
| 4 secondes | std | 56 |
| 4 secondes | std_audio | 80 |
| 5 secondes | 4K | 335 |
| 5 secondes | 4K_audio | 335 |
| 5 secondes | pro | 90 |
| 5 secondes | pro_audio | 135 |
| 5 secondes | std | 70 |
| 5 secondes | std_audio | 100 |
| 6 secondes | 4K | 402 |
| 6 secondes | 4K_audio | 402 |
| 6 secondes | pro | 108 |
| 6 secondes | pro_audio | 162 |
| 6 secondes | std | 84 |
| 6 secondes | std_audio | 120 |
| 7 secondes | 4K | 469 |
| 7 secondes | 4K_audio | 469 |
| 7 secondes | pro | 126 |
| 7 secondes | pro_audio | 189 |
| 7 secondes | std | 98 |
| 7 secondes | std_audio | 140 |
| 8 secondes | 4K | 536 |
| 8 secondes | 4K_audio | 536 |
| 8 secondes | pro | 144 |
| 8 secondes | pro_audio | 216 |
| 8 secondes | std | 112 |
| 8 secondes | std_audio | 160 |
| 9 secondes | 4K | 603 |
| 9 secondes | 4K_audio | 603 |
| 9 secondes | pro | 162 |
| 9 secondes | pro_audio | 243 |
| 9 secondes | std | 126 |
| 9 secondes | std_audio | 180 |
| 10 secondes | 4K | 670 |
| 10 secondes | 4K_audio | 670 |
| 10 secondes | pro | 180 |
| 10 secondes | pro_audio | 270 |
| 10 secondes | std | 140 |
| 10 secondes | std_audio | 200 |
| 11 secondes | 4K | 737 |
| 11 secondes | 4K_audio | 737 |
| 11 secondes | pro | 198 |
| 11 secondes | pro_audio | 297 |
| 11 secondes | std | 154 |
| 11 secondes | std_audio | 220 |
| 12 secondes | 4K | 804 |
| 12 secondes | 4K_audio | 804 |
| 12 secondes | pro | 216 |
| 12 secondes | pro_audio | 324 |
| 12 secondes | std | 168 |
| 12 secondes | std_audio | 240 |
| 13 secondes | 4K | 871 |
| 13 secondes | 4K_audio | 871 |
| 13 secondes | pro | 234 |
| 13 secondes | pro_audio | 351 |
| 13 secondes | std | 182 |
| 13 secondes | std_audio | 260 |
| 14 secondes | 4K | 938 |
| 14 secondes | 4K_audio | 938 |
| 14 secondes | pro | 252 |
| 14 secondes | pro_audio | 378 |
| 14 secondes | std | 196 |
| 14 secondes | std_audio | 280 |
| 15 secondes | 4K | 1 005 |
| 15 secondes | 4K_audio | 1 005 |
| 15 secondes | pro | 270 |
| 15 secondes | pro_audio | 405 |
| 15 secondes | std | 210 |
| 15 secondes | std_audio | 300 |
La disponibilité et les crédits viennent du catalogue de production actif de Flowctory. Le temps observé n'est affiché qu'après cinq générations terminées et ne constitue pas un benchmark contrôlé. Les modèles, limites et coûts peuvent changer.
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